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Old Apr 06, 2006, 11:55 AM // 11:55   #21
Frost Gate Guardian
 
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Quote:
Originally Posted by Eldin
Level 31 at the most, please. Glint is the most powerful creature on Tyria, and she is level 31. The Lich is level 30, but he's a main character. The highest level "random enemy" is level 28...just add on some powerful skills.
If I'm not mistaking, Rotscale is lvl 30... and he sux.

I like things the way they are. If you start GW and you say: Crap, I don't know what I should do now... See a doctor.
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Old Apr 07, 2006, 01:08 AM // 01:08   #22
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i liek the idea a lot, and yes the customized ON drop is ruining it, i like the spell the name of the customized char or even only one of your characters on your account so friends cant get one until theyve COMPLETED the game (they already ruined the amazement of droks) and red would just be like a green just a pretty skin i guess? i like it sounds like something that woul dmake me feel superior!
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Old Apr 07, 2006, 04:26 AM // 04:26   #23
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The dungeon should be random, sorta like a "super Diablo" romp. Each floor could be any one of 5 different maps for that floor, and the enemies for that floor would be varied too. One floor might be a Stone Summit motiff, one might be high-level Charr, or Titans, or Undead, etc. but it would never be the same thing twice. Imagine a Sand/Frost/Chaos Wurm-infested level. Sweetness. And each floor would have a decent boss you'd have to take down before advancing further in the dungeon.

Before entering the final floor of the dungeon, you have to pass the ultimate test- overcome yourselves. You face a team of Dopplegangers, with the exact stats, weapons, and skills your team has. Get past them and then you earn the right to face the endgame. And you have a time limit too, so if you stalemate you get warped back into town. Got a team of 8 55HP monks? Fine, try to kill 8 55HP monks in 10 minutes. Barrage / Pet / Minion squad? Taste your own medicine! Sure the AI is crappy, but with all else being completely equal, it should still be a challenge.

Instead of just the same old boss every time, the final level would have 2 or 3 bosses from a pool of 5. again, never the same thing twice. And they should not be easy or predictable, but not impossible either. And screw the reds / greens / blues whatever. Beating the bosses opens the door to the Treasure Room. There will be a lot of gold for your party to share, and 4 or 5 chests that don't need keys, but from which every player can get one item. And NO PURPLES. They might not all be perfect, but the odds of getting a really good rare should be higher.

That's my suggestion anyway. Final Fantasy Tactics, Lufia 2, Tales of Phantasia, and many other games has bonus dungeons that were fun. GW could do it too and do it BETTER because it's cooperative, but the randomness is what would make it better.
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Old Jul 07, 2006, 08:49 AM // 08:49   #24
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and now we have elite missions
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Old Jul 07, 2006, 11:45 AM // 11:45   #25
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Oh cool, just like high end WoW raids
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Old Jul 07, 2006, 11:53 AM // 11:53   #26
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How about the red items are just untradeable, then you can customize (or not ) for whoever you want on your roster
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Old Jul 07, 2006, 12:41 PM // 12:41   #27
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Quote:
Originally Posted by mariano
It is an interesting idea.

I see it this way:

A dungeon where tricky builds do not work because all kind of skills have to be countered. That is allright.

Red items which are not tradable, for those who have completed the mission (the probability to get one should be rather high). May be, this red items would not be better weapons but somekind of wearable item that people can see. Earning a red item would be in PvE equivalent to earning Fame in PvP.

And, additionaly, it might be that to completed this mission would give for a short time the favor of the gods.
Perfect summary
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Old Jul 07, 2006, 12:57 PM // 12:57   #28
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Quote:
Originally Posted by Ken Dei
C.) 43? Why 43?
42 is far better.
(sorry, had too.)
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